Which CricArcade Game to Play First Guide
The short answer
If you want a finished match in one sitting, start with The Chase. If you would rather assemble a squad and live with the consequences for several seasons, start with T20 Franchise Manager. If you want the version of cricket where a decision on the first morning is still shaping the game four days later, start with The Follow-On.
None of them is the tutorial for the others. They share an engine and a set of archives, but the skill each one rewards is different enough that being good at one tells you surprisingly little about the next.
The Chase, if you want a result tonight
The Chase is the one-day game, and it is the most self-contained thing on the site. A fifty-over match resolves in one sitting, and the central problem is always the same shape: a target, a number of overs, and a decision about when to take a risk you cannot take back.
It has four ways in. Quick Match is the fastest, a single game with no strings. Chase 380 is the same idea turned into a challenge: a target most sides never reach, handed to you to see what you do with it. Bilateral Series strings matches into a tour so form starts to carry between games. World Cup Career is the long version, where you take a nation through a four-year cycle and a tournament at the end of it.
Start with Quick Match. The one-day chase is the most legible problem in cricket: you can see the arithmetic, you can feel it going wrong, and you will learn more from losing three of them than from reading about them. Then read required run rate, and why chases collapse, which explains why the rate is only half the story.
T20 Franchise Manager, if you want to build
The T20 game is the one where most of the interesting decisions happen before a ball is bowled. You run an auction, and an auction is a budget problem disguised as a cricket problem: every player you want is a player somebody else wants, and the money you spend proving it is money you no longer have for the gap you have not noticed yet.
The Classic Tournament is the straightforward entry, a season played out with a squad you picked. Dynasty is the deeper one, where squads age, retentions cost you something, and a team you built brilliantly three seasons ago becomes a team you have to dismantle.
Start here if the part of cricket you enjoy is the arguing about selection. It is also the game with the steepest first hour, because an auction punishes you for things you did not know were decisions, so it is worth reading how IPL auctions work before your first one rather than after.
The Follow-On, if you want the long game
The Follow-On is the Test game, and it is the one that behaves least like a game. Five days is long enough that patience becomes a tactic rather than a virtue, and the decisions that decide a match are often the ones that look like non-decisions at the time: whether to bat on, whether to enforce the follow-on, whether to spend a review now or keep it.
It has the most ways in of the three. Quick Play drops you into a single Test. Series Tour gives you a touring side and a sequence of matches. World Test Championship is the full competitive structure. Daily Live Matches follow the real calendar, Versus is one against one online, and Player Cards is the collecting layer that runs alongside the rest.
Start with Quick Play, and expect to lose patience before you lose the match. If Test cricket is new to you, the follow-on rule explained and how a Test pitch plays cover the two things that surprise newcomers most: that a lead can be a trap, and that the surface is a participant.
If you have twenty minutes
Play a Quick Match in The Chase. It is the shortest complete experience on the site, it ends in a result, and it will tell you quickly whether you enjoy making cricket decisions under a clock.
If you finish it wanting a longer arc, go to Dynasty in the T20 game. If you finish it wanting the opposite of a clock, go to The Follow-On. If you finish it wanting to argue with the scoreboard, read how to read a cricket scorecard and play it again.
Keep reading
How CricArcade works explains what the games are simulating and where the data comes from, and one engine, five formats covers why the same underlying cricket produces three games that feel so different. If you would rather start from the cricket than the games, how to read a cricket scorecard is the shortest useful thing to learn first.