Guides read the fine print of the engine
How cricket's rules actually work, and how each CricArcade simulator models them, from the follow-on to the death overs, with the real data behind each one.
Cricket fundamentals
The laws, the jargon and the shape of a game, explained from scratch.
How to Read a Cricket Scorecard
A plain-English guide to the batting card, bowling figures, extras, fall of wickets and the result line, with what every abbreviation actually means.
4 min readREAD →CRICKETHow DRS Works
Who can review, what ball-tracking actually shows, and why umpire's call is not a bug: the Decision Review System explained, with what the archive says it changed.
8 min readREAD →CRICKETHow Duckworth-Lewis-Stern Works
Why rain does not cost both sides the same, how overs and wickets in hand become a revised target, and what the method cannot know.
9 min readREAD →CRICKETFielding Positions Explained
The map of a cricket field, from slip to deep backward square leg, and the modifier system that lets you decode a position you have never heard named.
7 min readREAD →CRICKETEconomy, Strike Rate and Average: Reading Bowling Figures
The four numbers on a bowling line, the three rates built from them, and the scorecard notation that catches everyone out: 51.2 overs is not 51 and a fifth.
8 min readREAD →Test cricket
Five days, four innings, and the decisions that fill them.
The Follow-On Rule, Explained
What the follow-on is, when a captain can enforce it, and how the margin has changed since cricket's first Test in 1877.
4 min readREAD →THE FOLLOW-ONThe Six Eras of Test Cricket
From the three-day Golden Age to the DRS era: six periods of Test cricket, each calibrated to the real match record, and two findings that surprised us.
4 min readREAD →THE FOLLOW-ONTest Captaincy: Declarations, the Follow-On and Reviews
When to bat first, when to declare, whether to enforce the follow-on and when to burn a review, and how The Follow-On's AI captain weighs each call.
4 min readREAD →THE FOLLOW-ONSettling In, and the Myth of the Nervous Nineties
A new batter is most vulnerable early, and the nervous nineties turn out to be a myth. How CricArcade models both, measured from real Test data.
4 min readREAD →THE FOLLOW-ONTimeless Tests and the History of the Draw
A match played without any limit of time, the twelve-day draw that killed the format, and the long rise and fall of the Test draw it was built to abolish.
6 min readREAD →ODI and the World Cups
Fifty overs, the powerplays, and chasing under the lights.
How to Chase a Big ODI Total
Required run rate, wickets in hand, and pacing an innings across the powerplay, middle overs and death: why the team that panics first usually loses.
4 min readREAD →THE CHASEODI Powerplays, 1971 to Today
Field restrictions began as a fix for dead opening overs and have been rewritten roughly every decade. What each rewrite changed, and what the archive says it did to scoring and to wickets.
7 min readREAD →THE CHASERequired Run Rate, and Why Chases Collapse
The arithmetic of a chase, why the rate alone misleads without wickets in hand, and what the ODI and Test archives say about which targets actually get chased down.
9 min readREAD →THE CHASEHow the World Cup Format Changed, 1975 to 2023
Thirteen editions, and almost as many structures: sixty overs to fifty, eight teams to sixteen and back to ten, and what the Super Six and Super Eight were trying to fix.
8 min readREAD →THE CHASENet Run Rate, Explained
The arithmetic behind the column that decides qualification, why it rewards winning big and punishes losing big, and the all-out rule almost everyone gets wrong.
8 min readREAD →THE CHASEAssociate Nations in ODI Cricket
Scotland, Kenya, the Netherlands, Nepal and the rest: who has actually played one-day internationals, how many, and the golden generations the fixture list forgot.
6 min readREAD →T20 and the IPL
Twenty overs, auction purses, and the death.
Why a Captain Matters
Bowling changes, fields at the death, and holding a side together in a chase: what a T20 captain actually decides, and why the vice-captaincy is a real choice.
4 min readREAD →T20 FRANCHISE MANAGERHow IPL Auctions Work
Purse caps, retention and overseas-player limits: the mechanics behind a T20 franchise auction, and how the game puts you through the same calls.
4 min readREAD →T20 FRANCHISE MANAGERMega Auctions and Mini Auctions
Why the IPL rebuilds itself from scratch every few years, what changes in between, and how a 20 crore purse became 120 crore.
7 min readREAD →T20 FRANCHISE MANAGERIPL Retention, Season by Season
What it costs a franchise to keep a player, how the purse deduction works, and why the retention window is the most consequential hour of the IPL year.
8 min readREAD →T20 FRANCHISE MANAGERThe Right to Match Card
The auction mechanism that lets a franchise buy back a player it just lost, how the bidding actually works, and why it was withdrawn and then restored.
7 min readREAD →T20 FRANCHISE MANAGEROverseas Player Rules in the IPL
Four overseas players in an XI, eight in a squad, and the four-chair puzzle every franchise has to solve: how the cap shapes an auction and a team.
6 min readREAD →Playing CricArcade
How our simulators work, and how to get the most out of them.
How to Draft a World Cup XI
The roll-pick-skip mechanic behind The Chase, the six team templates, and what it actually takes to chase 380 without losing a wicket.
4 min readREAD →THE CHASECan You Chase 380? The Scoring Ceiling and the Elite Floor
Why a 50-over total tops out near 380, how elite line-ups are protected from collapse, and what it actually takes to reach the top of the range.
4 min readREAD →THE FOLLOW-ONHow CricArcade Decides a Single Delivery
Batter, bowler, match situation, conditions: what goes into every delivery in CricArcade, and why the same match state always gives you the same match, verifiably.
4 min readREAD →T20 FRANCHISE MANAGERHow Real Careers Become In-Game Ratings
Every player is built from real career numbers. How an average and a strike rate become a rating, and the trick that makes a higher rating actually buy survival.
4 min readREAD →T20 FRANCHISE MANAGERWhy Your 99-Rated Star Still Gets Out
Peak seasons in T20 cricket look almost superhuman. Why CricArcade keeps its very best players clearly great without letting them become un-dismissable.
4 min readREAD →THE FOLLOW-ONHow a Test Pitch Plays
Green tops, dustbowls and roads: 60-plus real venues, per-match pitch preparation, wear over five days, the new ball and the sessions in The Follow-On.
4 min readREAD →T20 FRANCHISE MANAGERHow a T20 Innings Is Modelled
Powerplay, middle and a death where everyone slogs: how 20 overs are shaped, calibrated to hundreds of thousands of real IPL deliveries.
4 min readREAD →T20 FRANCHISE MANAGERWho Bowls This Over? The AI's Bowling Rotation
Pace at the death, spin through the middle, and a part-timer who tails off: how the engine picks a bowler for every over, and why it feels like captaincy.
4 min readREAD →T20 FRANCHISE MANAGEROne Engine, Five Formats
ODI, T20, online versus, the BBL and the super over run on the same engine, separated only by a handful of numbers. What actually changes between formats.
4 min readREAD →CRICKETWhich CricArcade Game to Play First
Three cricket games asking genuinely different things. Pick by how long you want one decision to keep mattering, not by the format you watch most.
4 min readREAD →CRICKETHow CricArcade Leaderboards Stay Fair
Why a board is a different object from your career record, what it is actually ranking, and why a result that cannot be reproduced is rejected rather than adjusted.
5 min readREAD →