The Follow-On Rule, Explained— What the follow-on is, when a captain can enforce it, and how the margin has changed since cricket's first Test in 1877.
How CricArcade Decides a Single Delivery— The geometric-mean matchup at the heart of every engine: how a batter's numbers and a bowler's become a run and a wicket probability, then a result.
How a Test Pitch Plays— Green tops, dustbowls and roads: 60-plus real venues, per-match pitch preparation, wear over five days, the new ball and the sessions in The Follow-On.
The Six Eras of Test Cricket— From the three-day Golden Age to the DRS era: six periods of Test cricket, each calibrated to the real match record, and two findings that surprised us.
How to Read a Cricket Scorecard— A plain-English guide to the batting card, bowling figures, extras, fall of wickets and the result line, with what every abbreviation actually means.