How to Earn Cards on CricArcade Guide
The walkthrough
The short version in under two minutes. The sections below give every number.
What a card is
One card is one player in one format. A player who has played Tests and ODIs has a separate card in each set. Each card shows the player's rating, role, three career figures and a jersey in their nation or franchise colours. There are six sets:
| Set | Cards |
|---|---|
| Test | 3,274 |
| ODI | 3,151 |
| T20I | 1,408 |
| IPL | 819 |
| Big Bash | 526 |
| WPL | 792 |
Rarity comes from rating
Rarity is never rolled. A card's rating sets its tier.
| Tier | Rating |
|---|---|
| Standard | below 70 |
| Rare | 70 to 79 |
| Epic | 80 to 89 |
| Icon | 90 to 95 |
| Immortal | 96 and above |
A pack rolls a tier using the odds below, then gives you a random player of that tier from the set. A pack never gives you the same player twice. If a set has no card in the rolled tier, the pack steps down to the next tier, never up. How many cards each tier has in each set:
| Set | Standard | Rare | Epic | Icon | Immortal |
|---|---|---|---|---|---|
| Test | 1,194 | 1,207 | 727 | 121 | 25 |
| ODI | 1,136 | 1,130 | 728 | 123 | 34 |
| T20I | 951 | 299 | 124 | 28 | 6 |
| IPL | 306 | 207 | 185 | 87 | 34 |
| Big Bash | 186 | 154 | 135 | 42 | 9 |
| WPL | 31 | 570 | 176 | 14 | 1 |
Pack odds
Every figure is the percentage chance that one card in the pack is of that tier.
Match and Victory packs
You get a Match Pack for a loss or a draw and a Victory Pack for a win. Both hold 1 card, and longer formats pay better odds.
| Pack | Standard | Rare | Epic | Icon | Immortal |
|---|---|---|---|---|---|
| Test Match | 68.09 | 24 | 6.5 | 1.4 | 0.01 |
| Test Victory | 42.59 | 34 | 18 | 5.4 | 0.01 |
| ODI Match | 72 | 22.5 | 4.9 | 0.59 | 0.01 |
| ODI Victory | 52 | 32 | 13 | 2.99 | 0.01 |
| T20 Match | 78 | 18.5 | 3.2 | 0.29 | 0.01 |
| T20 Victory | 60 | 29 | 9.5 | 1.49 | 0.01 |
The format that sets the odds is the format of the set, not the mode. T20 odds apply to T20I, IPL, Big Bash and WPL. ODI odds apply to ODI. Test odds apply to Test.
Series, Title and other packs
| Pack | Cards | Standard | Rare | Epic | Icon | Immortal |
|---|---|---|---|---|---|---|
| Series | 1 per match in the series | 0 | 55.49 | 42 | 2.5 | 0.01 |
| Title | 8 | 0 | 0 | 93.99 | 6 | 0.01 |
| Invite | 3 | 0 | 70 | 29.499 | 0.5 | 0.001 |
| Achievement | 1 | 52 | 44 | 3 | 0.999 | 0.001 |
| Bronze Milestone | 1 | 52 | 44 | 3 | 0.999 | 0.001 |
| Silver Milestone | 1 | 0 | 80 | 18 | 1.99 | 0.01 |
| Gold Milestone | 1 | 0 | 40 | 54 | 5.99 | 0.01 |
Daily packs
Every Daily Pack holds 3 cards and always includes at least one Rare or better.
| Pack | Standard | Rare | Epic | Icon | Immortal |
|---|---|---|---|---|---|
| Daily | 52 | 44 | 3 | 0.999 | 0.001 |
| Two-Week Daily | 42 | 50 | 7 | 0.999 | 0.001 |
| One-Month Daily | 30 | 56 | 12.5 | 1.499 | 0.001 |
| Two-Month Daily | 18 | 60 | 20 | 1.999 | 0.001 |
| Seven-Day | 0 | 62 | 33 | 4.99 | 0.01 |
The daily match limit
Match and Victory Packs have a daily limit, counted per format on your local calendar day. It resets at midnight.
| Format | Match packs per day |
|---|---|
| Test | No limit |
| ODI | 12 |
| T20I | 20 |
| IPL | 20 |
| Big Bash | 20 |
| WPL | 20 |
The limit is per format, not per mode. Chase 380 and ODI Captain both pay from the ODI set, so they share the same 12 ODI packs. IPL Squad, IPL Dynasty, IPL Quick Match and IPL Versus share the same 20 IPL packs. Every result that pays a match pack counts as 1 toward the limit, including a full Chase 380 or IPL Squad tournament, which pays one pack for the whole run.
Once you reach the limit, further matches in that format pay no Match or Victory Pack. Your bounty progress still counts, and bounty cards still pay. Series, Title, Achievement, Daily, Milestone, Invite and streak rewards are not limited. The game shows: "You have reached today's card limit for this format. It resets at midnight."
What each mode pays
A result pays once. The game gives each result its own key, so replaying or reloading the same result never pays again.
The Follow On (Test)
- Every match: a Victory Pack for a win, a Match Pack for a loss or draw, from the Test set. There is no daily limit. This covers Quick Match, Live and Career.
- Series Pack (Career): once you have played all your fixtures in a series or round and won more than you lost, you get 1 card per fixture.
- Title Pack (Career): 8 cards for winning the World Test Championship final.
- Test Versus: a pack for a win or a loss, from the Test set. Play the match live and bounty progress applies. Open the result later from the room link and you get the plain pack under the same key. A match that ends by forfeit pays nothing from the room link.
- Timeless Tests: a plain Test Match Pack only. They never get Victory odds or bounty progress. A WTC title still counts toward bounties.
Chase 380
- Pays once per tournament, not per match. The pack is a Victory Pack if you win the World Cup and a Match Pack if you do not. It comes from the ODI set and counts as 1 of your 12 daily ODI packs.
- Live runs only: it pays only for a tournament you played in this session. A run opened from a saved link or a shared code does not pay.
- Achievement Pack: 1 card for each achievement you unlock for the first time in that run. Achievements you already held never pay retroactively.
- No Title Pack and no Series Pack. A Chase 380 champion gets the Victory Pack above and nothing more.
ODI Captain
- Quick Match and Series Match: a pack for every match, from the ODI set.
- Series Pack: when your series career ends with more wins than losses, 1 card per fixture.
- World Cup career: a pack for every match. Win the tournament and you also get an 8-card Title Pack.
IPL Squad and Big Bash
- Pays once per tournament. A Victory Pack if you are champion, a Match Pack if not.
- Title Pack: 8 cards if you are champion.
- Achievement Pack: 1 card per newly unlocked achievement. The same achievement pays separately in IPL and in Big Bash, because each league counts it on its own.
IPL Dynasty and WPL Dynasty
- Per match: you are paid for a match you watch or play live.
- Title Pack: 8 cards when you win the season title. It only pays if you watched or played at least one match live that season, so packs cannot be farmed by auto-simulating.
Quick Matches and Versus in T20
- IPL Quick Match and WPL Quick Match: a pack for every match.
- IPL Versus: a pack for every match, a Match Pack on a tie.
T20 World Cup
- Every match you play live pays a pack from the T20I set.
- Title Pack: 8 cards for winning the final. The real World Cup fixture list does not pay a Title Pack.
Cricket Manager
- Matches you play or manage pay a pack. Fixtures you set to Instant or Sim pay nothing, and challenge careers pay nothing. The pack comes from the format of the fixture: Test, ODI or T20I.
- Series Pack: 1 card for winning a series you played interactively.
- Title Pack: 8 cards for winning a T20 World Cup, ODI World Cup or WTC final you played interactively.
- Milestone Packs: one pack of 1 Test-set card for each of 25 career keepsakes: 7 Bronze, 9 Silver and 9 Gold. Examples: first win and 10 wins (Bronze), 50 wins, your first trophy and 5 seasons (Silver), 100 wins, 10 trophies, a World Cup and a WTC title (Gold). Each pays once.
Higher or Lower
Higher or Lower pays no cards directly. Finishing the daily game counts as an active day, which lets you claim your Daily Pack and counts toward your streak. Its scores also feed bounties.
Modes that pay nothing
The IPL auction simulator, the player and archive pages and the leaderboards do not pay cards.
Daily Pack and streaks
Claim one Daily Pack per local day. You need to be signed in, and you pick which of the six sets it comes from. To unlock it, earn a match card in any mode that day or finish the daily Higher or Lower. Higher or Lower is remembered on the device you played it on, so finish it on the device where you will claim.
Streak tiers
Your streak counts consecutive days on which you claimed a Daily Pack.
| Streak before your claim | Pack you get |
|---|---|
| 0 to 13 days | Daily |
| 14 to 29 days | Two-Week Daily |
| 30 to 59 days | One-Month Daily |
| 60 days or more | Two-Month Daily |
| Every 7th claim in a row | Seven-Day Pack (replaces the above) |
Rest days
Your 7th, 14th, 21st and every later 7th claim in a row earns one rest day, up to 3 stored. Each missed day uses one rest day and the streak carries on. If you miss more days than you have stored, the streak resets to zero and the stored rest days are lost. Today never counts as missed until the day ends.
Keep Coming Back rewards
Open the Keep Coming Back panel in your vault to collect these. They are paid from the set you are viewing. An active day is a day you claimed a Daily Pack, earned a match card or finished the daily Higher or Lower.
Streak road
Paid once for each target your best streak has reached.
| Streak | Reward |
|---|---|
| 3 days | 1 Rare |
| 7 days | 2 Rares |
| 14 days | 1 Epic |
| 30 days | 2 Epics |
| 60 days | 3 Epics |
| 100 days | 1 Icon |
| 180 days | 2 Icons |
| 365 days | 1 Immortal |
Weekly and monthly goals
Weeks start on Monday.
| Goal | Reward |
|---|---|
| 3 active days in a week | 2 Rares |
| 5 active days in a week | 1 Epic |
| 10 active days in a month | 3 Rares |
| 20 active days in a month | 2 Epics |
Welcome Back
If your last active day was 7 or more days ago, you get 3 Rares. It can pay at most once every 30 days.
Collector Level
Your level depends on the total number of cards you have earned, duplicates included, up to level 50. Level 1 starts at 0 cards, and reaching a level takes 2 times (level minus 1) squared cards.
| Level | Cards needed | Reward |
|---|---|---|
| 5 | 32 | 1 Rare |
| 10 | 162 | 2 Rares |
| 15 | 392 | 1 Epic |
| 20 | 722 | 2 Epics |
| 30 | 1,682 | 3 Epics |
| 40 | 3,042 | 1 Icon |
| 50 | 4,802 | 2 Icons |
Bounties
A bounty pays 1 card of a fixed tier the first time you reach a target. Each target pays once per account. In the tables, S is Standard, R is Rare, E is Epic, I is Icon and X is Immortal.
A bounty marked with an asterisk is a lifetime total (titles won, games played, wins). These also pay for progress you made before bounties launched. Every other bounty pays only for a feat from now on. Live T20 and Manager bounties stop at Epic.
IPL Squad
| Bounty | Targets |
|---|---|
| Highest team total | 275 R, 325 E, 365 I, 375 X |
| Highest score | 150 R, 200 R, 250 E |
| Best bowling | 7 R, 8 E, 9 I |
| Sixes by one batter | 25 R, 30 E, 35 I |
| Titles won* | 10 R, 100 E, 500 I, 1,100 X |
| Tournaments played* | 100 R, 500 E, 1,000 I |
Chase 380
| Bounty | Targets |
|---|---|
| Highest team total | 400 R, 450 E, 500 I, 600 X |
| Highest score | 200 R, 250 E, 275 I, 300 X |
| Best bowling | 7 R, 9 E, 10 I |
| Sixes by one batter | 8 R, 10 E, 12 I, 13 X |
| Immortal chase: 380+ without losing a wicket | 1 E |
| World Cups won* | 10 R, 100 E, 250 I, 400 X |
| Tournaments played* | 100 R, 500 E, 1,000 I |
The Follow On (Test)
| Bounty | Targets |
|---|---|
| Highest score | 300 R, 400 R, 500 E, 750 I, 1,100 X |
| Highest team total | 1,000 R, 1,500 E, 2,000 I, 2,250 X |
| Best innings bowling | 8 R, 9 E, 10 I |
| Best match bowling | 11 R, 14 E, 16 I, 18 X |
| Biggest fourth-innings chase | 300 R, 400 R, 500 E |
| Win by an innings | 1 R |
| Enforce the follow-on and win | 1 R |
| Follow on and still win | 1 E |
| World Test Championships won* | 1 R, 10 E, 100 I, 250 X |
| Tests played* | 100 R, 500 E, 2,000 I, 3,500 X |
IPL Dynasty
| Bounty | Targets |
|---|---|
| Highest score, played live | 100 R, 150 E |
| Best bowling, played live | 5 R, 6 E |
| Biggest chase | 200 R, 230 E |
| Defend 140 or fewer | 1 R |
| Titles in a dynasty* | 1 R, 5 E, 10 E |
| Seasons in a dynasty* | 5 R, 10 R, 19 E |
ODI Captain
| Bounty | Targets |
|---|---|
| Highest team total | 450 R, 500 E, 550 I |
| Highest score | 200 R, 225 E, 250 I, 300 X |
| Best bowling | 7 R, 8 E, 9 I |
| Biggest chase | 300 R, 350 E |
T20 World Cup
| Bounty | Targets |
|---|---|
| Highest score | 100 R, 150 E |
| Best bowling | 5 R, 6 E |
| Biggest chase | 200 R, 230 E |
| World Cups won* | 1 R, 3 E |
Cricket Manager
| Bounty | Targets |
|---|---|
| Win every match of a series of three or more | 1 R |
| World titles* | 1 R, 3 E |
| Win the T20 World Cup, ODI World Cup and WTC* | 1 E |
Versus
| Bounty | Targets |
|---|---|
| Test Versus wins* | 1 R, 10 E, 25 I |
| IPL Versus wins* | 1 R, 10 E |
Big Bash
| Bounty | Targets |
|---|---|
| Highest team total | 270 R, 300 E, 340 I |
| Highest score | 150 R, 200 E, 215 I |
| Best bowling | 7 R, 9 E, 10 I |
| Sixes by one batter | 15 R, 20 E, 27 I |
| Titles won* | 10 R, 50 E, 90 I |
WPL
| Bounty | Targets |
|---|---|
| Highest score | 100 R, 130 E |
| Best bowling | 5 R, 6 E |
| Biggest chase | 170 R, 200 E |
| Defend 115 or fewer | 1 R |
| Titles in a dynasty* | 1 R, 3 E |
Higher or Lower
| Bounty | Targets |
|---|---|
| Best score | 25 R, 50 E, 85 I |
| Games played* | 10 R, 35 E, 150 I |
CricArcade
| Bounty | Targets |
|---|---|
| Total games, every mode* | 100 R, 500 R, 1,000 E, 2,500 I, 5,000 X |
Timeless Tests do not count towards these bounties, because with no time limit a side could bat on forever. They pay a plain Match Pack instead.
Achievement Packs
You get 1 card (odds as in the pack table above) for each achievement you unlock for the first time in Chase 380, IPL Squad and Big Bash. Older unlocks do not pay retroactively.
- Chase 380 has 21 achievements, and IPL and Big Bash share another 22. Chase 380 examples: The Immortal (380 without losing a wicket), The 380 Club, Record Breaker (264 in an innings), Unbeaten Campaign and Serial Champion (5 tournaments won). IPL and Big Bash examples: 300 & Untouched, Universe Boss, Invincibles, Do or Die and Playoff Bound.
- The same achievement pays separately in IPL and in Big Bash.
Invite Packs
Share your invite link. When a friend follows it and plays their first match, you both get an Invite Pack of 3 cards, from the set they first played.
- The link works for 30 days after the click.
- The friend must have created their profile after clicking.
- You cannot invite yourself.
- Each friend pays once.
- You can be credited for 500 invites per month.
Duplicates and crafting
Only extra copies melt. Your first copy of a card is never melted. Each duplicate becomes Selector Points, and you spend the points at The Selector's Table to craft a card you are missing.
| Tier | Points from a duplicate | Cost to craft |
|---|---|---|
| Standard | 5 | 40 |
| Rare | 15 | 120 |
| Epic | 40 | 320 |
| Icon | 120 | 900 |
| Immortal | 400 | 3,000 |
Owning more copies also raises a card's level: 1 copy is level 1, 2 copies level 2, 4 copies level 3, 8 copies level 4 and 16 copies level 5. Levels are cosmetic and change nothing about the card's rating or rarity.
Opening packs
Earned cards are in your vault straight away, but they stay sealed until you open the pack. Any pack left sealed for 14 days opens by itself. Bounty cards paid on the same day share one Bounty Pack. Open your packs from your card vault.
How to earn cards fastest
- Claim your Daily Pack every day. The streak road and weekly goals reward showing up.
- Play Tests. A Test Victory Pack has a 5.4% Icon chance, against 2.99% in ODI and 1.49% in T20.
- Win titles. A Title Pack is 8 cards that are Epic or better.
- In Dynasty, play at least one match live each season so the title pays.
- Check the Bounties panel. A single big innings or a first win in a new mode can pay a card straight away.
- Watch your daily limit. ODI is 12 packs a day and each T20 format is 20. Once you hit it, play a different format.
Next, read which CricArcade game to play first if you are choosing a mode, or how real careers become ratings to see where a card's number comes from.
Frequently asked questions
- Is a card's rarity random?
- No. A card's rating sets its tier: Standard below 70, Rare 70 to 79, Epic 80 to 89, Icon 90 to 95 and Immortal 96 and above. A pack rolls a tier using its odds, then gives you a random player of that tier.
- Why did I not get a card after a match?
- Match and Victory Packs have a daily limit per format: 12 for ODI and 20 for each T20 format, counted per local day. Test matches have no limit. Past the limit you still earn bounties, but no match card.
- Do duplicates have a use?
- Yes. Extra copies melt into Selector Points, from 5 for a Standard to 400 for an Immortal, and you spend the points to craft a card you are missing. Your first copy of a card is never melted.
- Can I earn cards by simulating a whole season?
- Not the title. A Dynasty title pays only if you watched or played at least one match live that season, so auto-simulating straight through pays no Title Pack.